Mindjack's chilling vision of the future is smothered by awkward controls and poor storytelling.
The Good
- Mindhacking is a fascinating concept
- Hopping between characters mid-battle is entertaining
- Invading other players' games is sinister fun.
The Bad
- Movement is slow, stilted, and unnatural
- Bland plot and cliche characters squander the cool premise
- Enemy and friendly AI is weak
- Melee attack is all but useless.
If you wait at the title screen of Mindjack for a few minutes, you can see a video that is better than the game itself. In the short clip, you see disembodied minds zipping through the air and hijacking people as they go about their daily business. These minds turn policemen against their fellow officers and lovers against their partners, transforming an ordinary day into a brutal firefight. It's a menacing scenario that, regrettably, Mindjack fails to deliver on. You can indeed take control of civilians, enemies, and robots during combat, but they all move with a lumbering awkwardness that hampers the action significantly. Both enemy and friendly AI are lackluster, often ignoring the bullets hitting them or forgetting to shoot their foes. The multiplayer options liven things up a bit, because you can join each other's games as either a cooperative ally or a counteroperative enemy. But even the sinister delight of playing the villain soon wears thin because poorly executed gameplay mechanics continually plague Mindjack.
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